![]() God of War (PS4) names its easiest difficulty "Give Me A Story", in a possible Shout-Out to Deus Ex: Mankind Divided below.Dust: An Elysian Tail's easiest difficulty level is marked as one for players only playing it to enjoy the tale.Assassin's Creed Origins and Assassin's Creed: Odyssey both feature a "Discovery Mode" which eliminates the game's combat and allows players to explore each game's environment without threats.There has to be clear evidence (whether via in-game content to that effect, descriptions in the game's manual/other supplementary content, or Word of God) that the difficulty mode in question is being offered specifically to allow players to experience the story more easily, not simply to make the gameplay less challenging. Note: Although easy and Easier Than Easy modes almost by their very nature will make the game easier to play and consequently easier to experience the game's story (if it has one), not every Easier Than Easy mode is an example of this trope. Contrast with Excuse Plot and Play the Game, Skip the Story. See also Easier Than Easy Harder Than Hard Idiosyncratic Difficulty Levels Enjoy the Story, Skip the Game Visual Novel and the various Video Game Difficulty Tropes and Interactive Storytelling Tropes. Offering this mode is likewise very useful for players with disabilities that impair their ability to master the controls, or gamers who used to have nimble fingers, but lost some hand-eye coordination with age. It could also be seen as an aversion of Easy-Mode Mockery: while some games will mock the player for opting to play the game on an easier setting, this trope appeals to the idea that different people play games for different reasons and get different experiences out of them, and for this reason an easy gameplay setting is no less valid than a harder one. Naturally, this trope is most likely to be found in genres of game which typically place a heavy emphasis on storytelling, such as adventure or role-playing games. This is rarely offered as a gameplay mode in its own right and more typically as a bonus feature. On other occasions this difficulty mode is just the regular Easy mode, but specifically framed as being designed for story focus.Īn occasional variant is when a game offers the ability to remove all gameplay from the game altogether, allowing the "player" to experience the story completely non-interactively this can be done by splicing all the cutscenes from the game together to produce a feature-length film, for example. Sometimes it's an Easier Than Easy mode, sometimes it strips out some of the more complex and unintuitive features from the game to offer a more streamlined experience, and sometimes it removes entire sections or game mechanics from the game altogether. This can come in several different forms. Hence, the developers may offer an additional difficulty level - "Story", specifically designed to accommodate players who just want to see the plot. However, some developers making games which place a strong emphasis on storytelling may realize that some players may be interested in the story but may not be particularly interested in the gameplay, or may find the gameplay too challenging to bother with. For that reason, level scaling might keep an encounter challenging if you're one level above the target level, but even just two levels above and the difficulty starts dropping off pretty quickly enemies aren't getting any new abilities, and a Xaurip is still just going to be a Xaurip, just ever-so-slightly tankier.Video games typically offer multiple difficulty modes to accommodate players of different skill levels, the canonical examples being Easy, Medium/Normal and Hard. I think the level scaling is capped to a maximum of four levels up or down (if you don't have "only upscale" enabled). Other than that, yeah, it's just +3 acc/defenses/some HP. That's because the entire area got one level harder, which means increasing the levels of enemies that were already one level higher than you as well. This is important because especially on PotD you'll see enemies with one or more skulls above their head, and even if you were to come to this area a level higher instead, they would still have the same number of skulls. It's not based on enemy level - areas themselves have an "encounter level" and that goes up and down with your mainchar's level. I think the encounters are just simpler.Īs for level-scaling, it's slightly more complicated than that (slightly). ![]() I don't think stats go down for easy/story mode. ![]() ![]() I guess each enemy has a default level and they get +3 acc and defenses and some HP per level. ( I don´t know, classic is easy for me, next time I try veteran) I guess stats go down the same way for easy and story mode. ![]()
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